Расположение
Швеция
Форма обучения
Кампус
Язык курса
Английский
Предметные области
Культурное наследие, Цифровой маркетинг
Длительность
1 Год
График обучения
Полный день
Уровень
Магистерская степень
Плата за обучение
Запросить информацию
Расположение
Швеция
Форма обучения
Кампус
Язык курса
Английский
Предметные области
Культурное наследие, Цифровой маркетинг
Длительность
1 Год
График обучения
Полный день
Уровень
Магистерская степень
Плата за обучение
Запросить информацию
In the Digital Narration: Game and Cultural Heritage Master’s Programme, you will create narratives and learn how they can be integrated into computer games and other new digital media, particularly in the context of cultural heritage. Upon completion of the program, you will have gained knowledge that will allow you to work within a broad range of occupations, as well as provide a basis for further studies at a higher level.
At the beginning of the program, you will have good opportunities to establish contact with an external client. This client could take the form of a game company, a research project, or a public body (e.g. a local, regional, or national organization working with cultural heritage). All courses in the study program can later be incorporated into a project, which will be conducted in collaboration with the same external party. If you should already have embarked on a game project together with other students, you are welcome to incorporate this into the study program.
The program begins with a creative project, which is ideally conducted in collaboration with an external client, and the course “Academic Perspectives on Digital Narration and Transmedia”. In parallel with this project, you will study the course “Narratives in New Media as an Area of Research”, where you will learn more about the relevant theories of this research area.
The final course of the autumn semester is “Academic Problem Identification in Production in New Media”, where you will take your work to the next level. Working within your area of specialization, you will perform a needs analysis and produce a prototype in accordance with the client’s wishes. The client is either an actual or a fictitious client, depending on the kind of project you have chosen to work with.
In the degree project of the spring semester, you will continue to gain a deeper knowledge of theory and methodology – ideally within the project and specialization, you began during the autumn semester.
Research within this field is being conducted at the University of Skövde.
We are a modern and welcoming university, with first-class education and internationally competitive research, a place where we strive for the greatest accomplishments.
Ever since its inception in 1977, we have aimed for excellence. Every decision, every achievement has emerged from a focus on creating excellent and well-known educations and research specializations that make a difference to reality.
We are a modern and welcoming university, with first-class education and internationally competitive research, a place where we strive for the greatest accomplishments. The University of Skövde offers a wide range of postgraduate studies and International Master's programs taught in English as well as three Bachelor's programs.
The researchers at the University of Skövde want to contribute to making changes. That is why our research efforts are carried out in tight collaboration with our community. Furthermore, the research has a clear connection to the education at the university.
Our aim is that the university's research should make a difference locally, nationally as well as internationally. The share of the research that receives external funds is 66% (2019), and our principal contributors are KK-stiftelsen (The Knowledge Foundation), the EU, the Region Västra Götaland, and private companies.
The University of Skövde has five research fields. Three of these are Systems Biology, Informatics, and Virtual Engineering. These three form the foundation for INFINIT. The university's joint theme of Digitalization for Sustainable Development should always be integrated into all research projects and environments to the greatest extent possible.
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