Ubicación
China
Formato de estudio
Presencial
Áreas de estudio
Artes, Cine, Márketing Digital
Nivel
Carreras de Grado
Costos de Matriculación
Solicita información
Ubicación
China
Formato de estudio
Presencial
Áreas de estudio
Artes, Cine, Márketing Digital
Nivel
Carreras de Grado
Costos de Matriculación
Solicita información
Training goal: The game competition industry is an all-round integrated digital entertainment industry. It is an economic industry that penetrates and integrates competitions, cultural and creative industries, game animation, digital coal, audiovisual, and comprehensive integration. It is also an important role in the country's current regional economy that is vigorously developing , The game competition industry will become an important part of the regional economic development in the future. It is the strategic goal of talent training for this profession to make a good reserve of talents before the economic take-off of the game competition industry and transport professional game competition talents for the development of the society and economy. This major will be dedicated to cultivating high-quality e-sports talents and professionals in game competition industry services with all-round development of morality, intelligence, physical fitness, beauty and labor, and excellent intelligence, physical fitness and skills. This major creates a training environment for students who are committed to e-sports to cultivate excellent professional skills and may become a star athlete in front of the stage. It also builds an industry platform for education and training for students who are committed to the game and sports industry services, making them become Industry practitioners who master all aspects of the game competitive economy industry will become elites in the industry economy with creative expertise, management capabilities, and competition execution capabilities.
Employment direction: data analyst, event planning, event promotion, e-sports hosting, e-sports anchor, e-sports commentary, event broadcast production, program director, club manager, club leader, e-sports game market operation, e-sports agent, industry Analysts, consultants.
首都体育学院is the only higher physical education college in Beijing. In 1960, it was transformed into Beijing Normal University of Physical Education. In 1962, it was merged into Beijing Normal University. In 1979, the Beijing Normal University of Physical Education was restored. In 2000, it was renamed the首都体育学院. In 2020, according to the classified development plan of Beijing's public universities, our school was identified as a "high-level characteristic university".
The school has 8 teaching units, including the School of Physical Education and Training, the School of Sports Science and Health, the School of Martial Arts and Performance, the School of Management and Communication, the School of Leisure and Social Sports, the School of Continuing Education, the School of International Education, and the School of Marxism, as well as sports labor. Two directly affiliated research institutions, including the Intelligent Research Institute and the Sports-Medical Fusion Innovation Center. Physical education, sports training, physical training, sports human science, sports rehabilitation, social sports guidance and management, leisure sports, sports tourism, martial arts and traditional national sports, dance performance, journalism, public service management, sports economy and management 14 undergraduate majors including e-sports sports and management. Among them, 5 majors are national first-class majors, 2 majors are national characteristic majors, and 4 majors are Beijing first-rate majors. The school has 2 national teaching teams, 2 national quality courses, 1 national quality resource sharing course, 2 national first-class courses, 20 national planning textbooks, and 1 national off-campus practice education base for college students.
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