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MSc Interactive Media Technology

KTH Royal Institute of Technology


Sitz

Schweden

Studienformat

Campus

Kurssprache

Englisch

Studienbereiche

Informatik & Informatikwissenschaft, Marketing und Kommunikation, Digitales Marketing

Dauer

2 Jahre

Studienrhythmus

Vollzeit

Niveau

Master of Science (MSc)

Studiengebühren

Infos anfordern

Beschreibung des Programms

The master's programme in Interactive Media Technology provides skills and knowledge in designing, developing and evaluating interactive products and media. Students can explore topics related to human-computer interaction, user experience, and sonic and visual media. We encourage students to work on projects that matter to them and respond to societal challenges. Graduates are experts in industry and academia, and some start their own companies.

Interactive Media Technology at KTH

Interactive Media Technology is fundamental to almost all of our experiences in the world. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks.

This master's programme equips you with the necessary skills and knowledge to participate in this digital economy. It emphasises developing future designers and engineers in theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. You will obtain the knowledge and skills to respond to the crucial challenges facing our future society.

The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. You will take mandatory courses in research methods, foundations in media technology and interaction design, and human perception. These courses provide a broad base of knowledge and skills that you can then deepen by focusing on, for example, user experience, sound and music computing, interaction design, or user-centred software development.

Teaching methods vary across the programme, but there is a strong emphasis on developing and refining practical skills through project work. Courses have strong connections to research to help you prepare for the future of interactive media technology in society.

The programme collaborates with the industry through study visits, guest lectures, and dissertation projects. Recent industrial collaborators in our teaching include Spotify, Electrolux, IKEA, Google and King Games.

Throughout the programme, you develop a toolbox of methods to support you in designing, developing and evaluating interactive media technologies in all settings. You gain expertise in theoretical perspectives that can inform how you shape interactive media technology and learn critical perspectives that allow you to ask the right questions at the right time to ensure that your work positively impacts the world around you.

Studying this programme at KTH will put you in a unique position. You will have developed excellent technical and design skills while becoming proficient in applying critical perspectives on technology development and use. KTH is one of Europe's best venues for interaction design, and sound and computing research. Studying in this programme allows you to learn from and interact with these research leaders.

This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).

Informationen über das Institut

KTH Royal Institute of Technology in Stockholm is one of Europe’s leading technical universities, as well as a key centre of intellectual talent and innovation. We are Sweden’s largest technical research and learning institution and home to students, researchers, and faculty from around the world dedicated to advancing knowledge.

History

KTH is a university with a rich history of pioneering ideas and innovation that dates back to 1827. For nearly 200 years KTH has educated students who have gone on to influence our present and make the technological advances that define modern society. Still today, KTH shapes the talents that will find the solutions for tomorrow’s challenges.

Research

KTH is working with industry and society in the pursuit of sustainable solutions to some of humanity’s most significant challenges: climate change, future energy supply, urbanisation, and quality of life for the rapidly-growing elderly population. We are addressing these with world-leading, high-impact research and education in natural sciences and all branches of engineering, as well as in architecture, industrial management, urban planning, history, and philosophy. Almost two-thirds of the SEK 4 billion turnovers are related to research.

Basic and applied research is performed side-by-side at KTH and interdisciplinary research is conducted in parallel with work in specific fields.

Career

KTH maintains close relationships with an expanding network of international companies and the industrial community in a number of fields, and working and studying here provides access to this network.

The latest career report shows that 94 percent of those who graduated from KTH 2010-2012 have been employed since they finished their degree and a remaining 6 percent have gone on to Ph.D. studies. Of the international student population, 30 percent go on to Ph.D. studies at KTH or other renowned universities. 32 percent of KTH Alumni leave Sweden for work or studies abroad. 13 percent lead others in their work, and 13 percent have already received their first managerial position.

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