The master's programme in Interactive Media Technology provides skills and knowledge in designing, developing and evaluating interactive products and media. Students can explore topics related to human-computer interaction, user experience, and sonic and visual media. We encourage students to work on projects that matter to them and respond to societal challenges. Graduates are experts in industry and academia, and some start their own companies.
Interactive Media Technology is fundamental to almost all of our experiences in the world. We use interactive media technology to support play, create and maintain social relationships, express ourselves, and coordinate and complete work tasks.
This master's programme equips you with the necessary skills and knowledge to participate in this digital economy. It emphasises developing future designers and engineers in theories, processes, and techniques central to designing, developing, and evaluating interactive media technologies within society. You will obtain the knowledge and skills to respond to the crucial challenges facing our future society.
The programme teaches knowledge and skills from computer science, media technology, human-computer interaction and interaction design. You will take mandatory courses in research methods, foundations in media technology and interaction design, and human perception. These courses provide a broad base of knowledge and skills that you can then deepen by focusing on, for example, user experience, sound and music computing, interaction design, or user-centred software development.
Teaching methods vary across the programme, but there is a strong emphasis on developing and refining practical skills through project work. Courses have strong connections to research to help you prepare for the future of interactive media technology in society.
The programme collaborates with the industry through study visits, guest lectures, and dissertation projects. Recent industrial collaborators in our teaching include Spotify, Electrolux, IKEA, Google and King Games.
Throughout the programme, you develop a toolbox of methods to support you in designing, developing and evaluating interactive media technologies in all settings. You gain expertise in theoretical perspectives that can inform how you shape interactive media technology and learn critical perspectives that allow you to ask the right questions at the right time to ensure that your work positively impacts the world around you.
Studying this programme at KTH will put you in a unique position. You will have developed excellent technical and design skills while becoming proficient in applying critical perspectives on technology development and use. KTH is one of Europe's best venues for interaction design, and sound and computing research. Studying in this programme allows you to learn from and interact with these research leaders.
This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given mainly at KTH Campus in Stockholm by the School of Electrical Engineering and Computer Science (at KTH).